Table of Contents - graphics-1.1.1 Documentation
Pages
Classes and Modules
- DrawGrid
- Graphics
- Graphics::AbstractSimulation
- Graphics::Body
- Graphics::Cubehelix
- Graphics::Drawing
- Graphics::Greyscale
- Graphics::Hue
- Graphics::Rainbow
- Graphics::Simulation
- Graphics::Trail
- Integer
- Numeric
- SDL
- SDL::Renderer
- ShowFPS
- V
- WhiteBackground
Methods
- ::new — Graphics::Trail
- ::new — Graphics::AbstractSimulation
- ::new — V
- ::new — Graphics::Body
- #* — V
- #+ — V
- #- — V
- #-@ — V
- #/ — V
- #<< — Graphics::Trail
- #=~ — Integer
- #add_key_handler — Graphics::AbstractSimulation
- #add_keydown_handler — Graphics::AbstractSimulation
- #angle — Graphics::AbstractSimulation
- #angle_to — Graphics::Body
- #audio — Graphics::AbstractSimulation
- #bezier — Graphics::AbstractSimulation
- #blit — Graphics::AbstractSimulation
- #bounce — Graphics::Body
- #circle — Graphics::AbstractSimulation
- #clear — Graphics::AbstractSimulation
- #clip — Graphics::Body
- #clip_off_wall — Graphics::Body
- #close_to? — Numeric
- #debug — Graphics::AbstractSimulation
- #degrees — Numeric
- #distance_to_squared — Graphics::Body
- #draw — Graphics::Trail
- #draw — Graphics::AbstractSimulation
- #draw_collection — Graphics::AbstractSimulation
- #draw_on — Graphics::Drawing
- #ellipse — Graphics::AbstractSimulation
- #fast_rect — Graphics::AbstractSimulation
- #find_font — Graphics::AbstractSimulation
- #fps — Graphics::AbstractSimulation
- #from_hsl — Graphics::AbstractSimulation
- #from_hsv — Graphics::AbstractSimulation
- #handle_event — Graphics::AbstractSimulation
- #handle_keys — Graphics::AbstractSimulation
- #hline — Graphics::AbstractSimulation
- #image — Graphics::AbstractSimulation
- #initialize_keys — Graphics::AbstractSimulation
- #initialize_rainbow — Graphics::Simulation
- #line — Graphics::AbstractSimulation
- #magnitude — V
- #mouse — Graphics::AbstractSimulation
- #move — Graphics::Body
- #move_by — Graphics::Body
- #open_mixer — Graphics::AbstractSimulation
- #point — Graphics::AbstractSimulation
- #polygon — Graphics::AbstractSimulation
- #populate — Graphics::AbstractSimulation
- #position — Graphics::Body
- #position= — Graphics::Body
- #post_draw — Graphics::AbstractSimulation
- #pre_draw — Graphics::AbstractSimulation
- #project — Graphics::AbstractSimulation
- #put — Graphics::AbstractSimulation
- #random_angle — Graphics::Body
- #random_turn — Graphics::Body
- #rect — Graphics::AbstractSimulation
- #register_bodies — Graphics::AbstractSimulation
- #register_body — Graphics::AbstractSimulation
- #register_color — Graphics::AbstractSimulation
- #register_hsla — Graphics::AbstractSimulation
- #register_hsva — Graphics::AbstractSimulation
- #relative_angle — Numeric
- #render_text — Graphics::AbstractSimulation
- #run — Graphics::AbstractSimulation
- #save — Graphics::AbstractSimulation
- #scale — Graphics::Rainbow
- #sprite — Graphics::AbstractSimulation
- #text — Graphics::AbstractSimulation
- #text_size — Graphics::AbstractSimulation
- #title — SDL::Renderer
- #title= — SDL::Renderer
- #turn — Graphics::Body
- #update — Graphics::AbstractSimulation
- #update — Graphics::Body
- #velocity — Graphics::Body
- #velocity= — Graphics::Body
- #vline — Graphics::AbstractSimulation
- #wrap — Graphics::Body